World Health Organization to Declare Excessive Gaming to Be an Official Disorder

Dec 27, 2017, 00:59
World Health Organization to Declare Excessive Gaming to Be an Official Disorder

The psychological benchmark for diagnosing mental health conditions, the Diagnostic and Statistical Manual of Mental Disorders (DSM-5), now lists internet gaming as a condition of further study.

The disorder is defined in draft form as a condition if someone gives increasing priority to gaming "to the extent that gaming takes precedence over other life interests", according to New Scientist.

"Gaming Disorder" is all set to be classified as a mental health condition in World Health Organization's global list of illnesses for the first time next year, according to the Independent.

The description of the condition continues: "The behaviour pattern is of sufficient severity to result in significant impairment in personal, family, social, educational, occupational or other important areas of functioning".

If the definition becomes official in the 11th version of the ICD, it would mean doctors, healthcare workers, and insurance companies could diagnose the behavior. The WHO says that a diagnosis can be assigned after a period of 12 months, except when "all diagnostic requirements are met and symptoms are severe".

Researchers in psychology have already been discussing and debating the issue of gaming as a disorder, attempting to define the difference between spending a lot of time at it and addiction. But ICD-11, which will be rolled out in 2018, will include a new proposed class of mental conditions called "gaming disorder".

Video games, like many other forms of entertainment can be a really addictive thing.

Just how bad would a case of gaming disorder have to be in order to be considered a legitimate mental health concern? Among those additions is "gaming disorder" characterized by playing an excessive amount of video games.

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